Games I was employed to work on:

SkyVu

  • Battle Bears Royale/Gold (2014-2018)

    Android/iOS || Unity/C#

    Google Play Store
    Archive of Play Store (from when I was maintaining the game)
    Archive of Battle Royale mode gameplay

    • Design and implementation of new gameplay features and new gameplay mode (Battle Royale)
    • Real-time Networking (Photon)
    • Server administration (Linux, Ruby, C++, PHP)
    • Deployment of monthly updates through Google Play Store and App Store
    • Debug, maintain, and improve code base
    • Maintain old project through Unity & plugin upgrades to keep it live on Android & iOS
  • Let it Goat (2014-2015)

    Android/iOS || Unity/C#

    Google Play Store
    Archive of Play Store (from a month after launch)
    Archive of gameplay

    • Design and implement gameplay mechanics
    • UI design and implementation
    • Implement and maintain social, analytics, crash reporting and ads plugins - Twitter, Facebook, GameCenter, Everyplay, Crashlytics, NativeX, Flurry
  • Battle Bears Overclock (2015-2016)

    Android/iOS || Unity/C#

    Google Play Store
    Archive of Play Store
    Archive of gameplay & review

    • Completely replaced tightly coupled custom database with Playfab
    • Upgraded outdated networking solution to new version
    • Design and implement analytics hooks to track user engagement and purchase paths & trends

  • Places VR (2016-2017)

    Google Daydream/Gear VR || Unity/C#

    Archive of Pong-like game inside Places VR

    • Real-time Networking (Photon)
    • Design an implement process for networked, peer-to-peer collaborative creation
    • Optimize app to maintain 60fps even during loading screens
  • Hy-Vee KidsFit (2017-2018)

    Android/iOS || Unity/C#

    Google Play Store
    Archive of Play Store

    • Design code architecture
    • Design and implement mini-games
    • Implement Vuforia AR to work with Hy-Vee magazines & various promotions

Personal Projects

  • Flashlight Tag

    GameJolt

    • All coding/design/sound/visuals/music
  • Box Mine Key Door

    GameJolt

    • All coding/design/sound/music
  • Axes and Access (prototype)

    itch.io

    • All coding/design
  • InfraTed

    GameJolt

    • All coding
    • Initial design