Games
Released or Announced Games I was employed to work on:
Giant Squid
- #### Sword of the Sea (2021-2022)
PC/PS5 || Unreal/C++ & Blueprints
- Solved complex problem of how to “surf” a character along arbitrarily, simulated waves and static geometry: making the character intuitively follow the ground, catch hang time, and stop at “walls” all with only minimal world markup for designers.
- Nailed the game feel of a nebulous “physical but magical” speed tech for surfing character by working intimately with design and engineers. After R&D of multiple prototypes and iterations with design, distilled feedback with other engineers to collaboratively build a mental model that produced the desired algorithm.
SkyVu
Battle Bears Royale/Gold (2014-2018)
Android/iOS || Unity/C#
Google Play Store
Archive of Play Store (from when I was maintaining the game)
Archive of Battle Royale mode gameplay- Design and implementation of new gameplay features and new gameplay mode (Battle Royale)
- Real-time Networking (Photon)
- Server administration (Linux, Ruby, C++, PHP)
- Deployment of monthly updates through Google Play Store and App Store
- Debug, maintain, and improve code base
- Maintain old project through Unity & plugin upgrades to keep it live on Android & iOS
Let it Goat (2014-2015)
Android/iOS || Unity/C#
Google Play Store
Archive of Play Store (from a month after launch)
Archive of gameplay- Design and implement gameplay mechanics
- UI design and implementation
- Implement and maintain social, analytics, crash reporting and ads plugins - Twitter, Facebook, GameCenter, Everyplay, Crashlytics, NativeX, Flurry
Battle Bears Overclock (2015-2016)
Android/iOS || Unity/C#
Google Play Store
Archive of Play Store
Archive of gameplay & review- Completely replaced tightly coupled custom database with Playfab
- Upgraded outdated networking solution to new version
- Design and implement analytics hooks to track user engagement and purchase paths & trends
Places VR (2016-2017)
Google Daydream/Gear VR || Unity/C#
Archive of Pong-like game inside Places VR
- Real-time Networking (Photon)
- Design an implement process for networked, peer-to-peer collaborative creation
- Optimize app to maintain 60fps even during loading screens
Hy-Vee KidsFit (2017-2018)
Android/iOS || Unity/C#
Google Play Store
Archive of Play Store- Design code architecture
- Design and implement mini-games
- Implement Vuforia AR to work with Hy-Vee magazines & various promotions
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